Scrap Boot
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FIELD FILE

Scrap Boot — Field File

Sector 7 landfill. Fifty thousand bundles on the books, ten thousand on the table. Every bundle is 0.0001 BNB; what changes is how much $SCRAP it carries. Hit 10,000 or the team closes — the rest is burned.

1. The site

  • A meme project on BNB Smart Chain. 50,000 bundles total, 10,000 in this round, 0.0001 BNB each.
  • No gate. Any wallet can buy; 100 bundles max per wallet.
  • Four batches of 2,500: scrap pile, chop shop, black market, factory. The price never moves; what changes is the payload — 20k, 18k, 16k, 14k $SCRAP per bundle, drawn at random: 40% / 30% / 20% / 10%.
  • Random draw. Every purchase lands on one of the four batches: 40% / 30% / 20% / 10%.
  • Launch. The round ends when all 10,000 bundles are gone, or when the team closes it.

2. Material

  • What it is: Scrap Boot / $SCRAP, BEP-20, 18 decimals.
  • Contract: published after deployment.
  • How much: 1,350,000,000 — 900,000,000 for salvage, 450,000,000 for the grid.
  • How it's made: all of it, once, at deployment. There is no mint function. Whatever isn't claimed is burned when the round closes, so the number only falls.
  • Tax: 0 — no tax on buy or sell.
  • Where the money goes: 80% of raised BNB seeds the pool; the other 20% covers maintenance. The LP is held by the team — see the last line of Risk.

3. Salvage

Batch Qty Unit price $SCRAP per bundle
Scrap pile2,5000.0001 BNB20,000
Chop shop2,5000.0001 BNB18,000
Black market2,5000.0001 BNB16,000
Factory2,5000.0001 BNB14,000
Total10,0000.0001 BNB—
  • 100 bundles per wallet, all batches together.
  • Which batch you draw is random: 40% / 30% / 20% / 10%.
  • Launch condition: all 10,000 bundles sold, or the team closes the round. Either way the pool opens and every unsold bundle is burned — not circulating, not refunded.
  • If all 10,000 sell: about 1 BNB raised and 180,000,000 $SCRAP sold (expected, since the batch is random).
  • No promise of later rounds: the remaining 40,000 bundles are locked in the contract. The team may issue again in the future, but this round promises nothing.

4. Grid

  • Pool BNB = 80% of raised BNB. Pool tokens = half of the $SCRAP actually sold. Both go into PancakeSwap V2.
  • If all 10,000 sell: 0.8 BNB + 90,000,000 $SCRAP, an opening price near 8.89e-9 BNB per token against a 5.56e-9 average.
  • Unsold $SCRAP is burned, not refunded. If nobody paid, there is no pool to seed.
  • The LP is held and maintained by the team; the exact wording sits in Risk, last line.

5. Boundaries

  • Independent project. Not affiliated with Binance, SPACE ID or PancakeSwap; it only calls their public contracts.

6. Contracts

Contract What it does
ScrapSale Four batches, 80/20 split, close-and-burn, seeding (seedPool)
ScrapToken BEP-20, fixed 1.35B supply; zero tax; the pair address is written once, at seeding
PancakeSwap The market. Called by ScrapSale at seeding.
  • No proxy, no upgrade path. Once deployed, the logic is the logic.

7. Risk

  1. This is a meme token, not investment advice. No principal protection, no buyback, no refund.
  2. No refunds. Participants carry the full risk.
  3. No promise of later rounds, no exchange listing, no market making or price support.
  4. Before deployment, every address, balance and progress figure on this site does not exist yet.
  5. Liquidity is held and maintained by the team; the team may adjust the size of the pool as the project moves.

8. Terms

  • Bundle — the smallest unit you can claim: 0.0001 BNB, 14k–20k $SCRAP depending on the batch.
  • Batch — one of four, 2,500 each; which one you draw is random: 40% / 30% / 20% / 10%.
  • Close — the team decides when to close, or anyone can once all 10,000 bundles are sold.
  • Close — stop salvage and burn what's left; close().
  • Seed — open the pool, start trading; seedPool().
  • LP — the PancakeSwap liquidity token, held and maintained by the team.

Not investment advice. $SCRAP is a meme token and can go to zero; spend only what you can lose. Until deployment, none of the addresses above exist.